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1.6 Dev Poll

It turned into a real grind, but the avatar upgrade is finally complete!  

The plan for 1.6 was always to Upgrade the Random NPCs.  This is required before we implement Bangkok, because right now all the NPCs...

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Quick dev report

It's 3.23am – what a day!  I just published the Early Access release of 1.5 (to $5 Patrons+), which means the general release will be in 14 days.  We'll use that time to keep adding features to it.

Today was mostly taken up with creating tanlines for me.  I carried out a major technical improvement...

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Female Agent 1.5 Early Access release

UPDATE: 1.5.0.1 P (bug fixes) uploaded at 2111 on 1 Aug.  Thanks for the bug reports, everybody, we fixed the critical one and as many others as we could today.]

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Yo dawgs, I heard you like Female Agent.

Here's the Early Access version of 1.5.  Major...

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MoSCoW analysis

crushstation post MoSCoW analysis from patreon

Last Wednesday, we carried out a "MoSCoW analysis" of what needed to be done before we could release an Early Access version of 1.5.  A MoSCoW analysis is a list of incomplete tasks, organised into 4 categories: Must be done, Should be done, Could be done, and W<...

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Pre-release dev day 4

crushstation post Pre-release dev day 4 from patreon

This has been another really good day.  We completed two more of the critical tasks today – that's 12/13 done!  It feels like 1.5 is on target for an early access release (to $5 Patrons+) late GMT Wednesday, with a general release on the 14th August.

Today Tommygun fini...

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Pre-release dev day 3

crushstation post Pre-release dev day 3 from patreon

Hey guys!  We're hard at work polishing the game for the planned Early Access release on Wednesday.

We completed two more of the critical tasks today (so 10/13 are done).  We'll continue on the next dev day, which is tomorrow.

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Pre-release dev day 2

crushstation post Pre-release dev day 2 from patreon

Hope you guys are having great weekends!  We completed two more of the critical tasks today (so 8/13 are complete).

We added some cool new code to the dynamic cloathes that allows the game to switch to wet versions of anything the agent is wearing.  We needed this for the wet t-shirt contest (since we...

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Dev day

crushstation post Dev day from patreon

We spent a very productive day getting ready for the 1.5 Early Access release that's planned for Wednesday.  

At the end of the last dev day, we identified 13 critical tasks that must be done before the release can happen.  Today we completed six of them.

We also worked on some other features that we're ...

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Dubai dev day

crushstation post Dubai dev day from patreon

We loaded dynamic cloathes into the Dubai scenes today.  This is kind of a big deal, because that meant that today – for the first time ever – it's now possible to play the development version of Female Agent 1.5 all the way through, from start to finish.

We now need a few days to fix bugs...

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Oceana dev day 2

crushstation post Oceana dev day 2 from patreon

Oceana's now working!  The dev version is now buggy but playable up to and including the final debriefing with Clark & Olivia.

The next task is to add dynamic cloathes to Dubai, the final section of the current version.

Once that's completed, we need to go back and fix some errors before ...

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Oceana dev day 1

crushstation post Oceana dev day 1 from patreon

Oceana's the most complex of the three nightclubs, so we weren't able to finish it all today.  We added the new dress-up scene before the club, and we're currently working on the scene when the agent strips backstage to get ready for the wet t-shirt contest.

This scene is more complex now, because we no longer cont...

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Cathouse day

crushstation post Cathouse day from patreon

Hi guys!  The game is now playable up to the morning after the Cathouse rock club.

It feels like we're making very fast progress now.  I'll start work on the third and final nightclub in the LIONESS sequence – Oceana – on the next dev day, which is tomorrow.

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Tech day

crushstation post Tech day from patreon

I fixed the dress bug from last night, and the game is now playable up to the morning after the Corinthian sex scene.  I'd forgotten about the new "O Face" facial expression, and was pleasantly surprised when I saw it in the sex scene.  It looks great!

Today's main task was merging our development source code ...

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Corinthian dress up day

crushstation post Corinthian dress up day from patreon

Hi guys, I had a really good dev day today!  The game is now working up to the Corinthian nightclub.  I wrote some code today (based on the Dubai code, adapted for the new cloathes system) that allows you to pick an outfit before each club scene.  We can reüse the code for all three Scottish nightclubs.

...

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Dynamic tights day

crushstation post Dynamic tights day from patreon

Who likes legwear?  During the wardrobe malfunction, we worked out a new way to draw tights.  We used meshes and highlights to create a livelier, more 3D look.

We used the new look in a few Lifepath outfits.  In ...

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Quick dev report

It's 2206 and I'm knackered, so please excuse the quick dev report.  There was a problem with an art file which took up lots of time to fix today, but it's done now.  I also put out a dev test version to Operators +.

I'm gonna get some rest now because the next dev day is tomorrow and...

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17 July dev test version

New dev test version.  The last one let you play to the end of university, this one lets you play through the task force bunker, up to the start of Operation LIONESS.

There's another new scene in this version – your agent now gets to do some modelling for the tech guys who are building her fake social media ...

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Guess what I did today

crushstation post Guess what I did today from patreon

If you guessed "dynamic mission cloathes", you win!  And your reward is cloathes. 

A while ago, someone requested leggings that the agent can wear around but are slightly sheer – the kind that ...

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Moar Cloathes

crushstation post Moar Cloathes from patreon

I worked more on the dynamic cloathes today.  The new modelling scene is now finished and plugged into the existing storyline.  The only trouble is that right after that scene, your agent reports to Dr Campbell in the nude, because her dynamic cloathes aren't all ready yet.

When this section's done, I...

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Dynamic clothes day

crushstation post Dynamic clothes day from patreon

Up to the modelling scene in the bunker, the game changes your avatar's clothes automatically.  After that, you start taking more control of the agent's look.

We don't know when you'll wear each item, so clothes from this point forward need to be dynamic – that means each item needs some cod...

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Implementing avatar rear view day 2

crushstation post Implementing avatar rear view day 2 from patreon

Moar work on rear view today.  There were teething problems that I needed to fix (some of them quite horrifying, like the avatar's feet being attached backwards, or her eyes blinking through the back of of her head), and some new code that needed to be introduced.

I had a really solid and productive day – in...

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Implementing avatar rear view

crushstation post Implementing avatar rear view from patreon

Second day on the mission cloathes!  The heroine wears different outfits to the briefing in Scotland, based on her agency role (Analysts wear a suit; Operators rock up in jeans and a leather jacket, because they're cooler).

These different paths converge in a new scene I worked on today, in which the agent has to p...

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Wait...you want me to go undercover *where*?

crushstation post Wait...you want me to go undercover *where*? from patreon

First dev day on the mission cloathes!  This was a very good (and very long) day.  I worked on the bunker scenes in Scotland today; adding cloathes and some new passages and dialogue between the agent and the Task Force.

We're doing a little restructuring of this section in order to introduce a couple new stor...

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Operator cloathes complete

crushstation post Operator cloathes complete from patreon

I finished the Operator clothes!  Arsenal Jacob asked for a sneak peek:

That means we're finally done with the Lifepath for now.  The final big task of this update is to code in the actual mission war...

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Operator cloathes day 3

crushstation post Operator cloathes day 3 from patreon

Hi guys and gals, I hope you had a good weekend.

I was hoping to finish the Operator clothes today.  I'm very close – just the Syria ones to do now – but it's 2200 and I can feel my productivity grinding to a slither.

So I'll get some rest and finish this on the next dev day, which is to...

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Operator cloathes day 2

crushstation post Operator cloathes day 2 from patreon

I had a good day completing Operator clothes.  I think this will be finished in 1-2 days, then we move onto the mission wardrobe.

nick asked for a sneak peek of some Analyst outfits:

Next dev day –...

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Fast dev report

Fuck, I just realised it's eight o'clock!  Today I worked on cloathes.  Victoria has finished the money shot artwork – which unfortunately I can't preview on Patreon – and she also did something cool with the "avatar talking" art, which I'll share with you on the next dev day, which is...

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Analyst cloathes day

crushstation post Analyst cloathes day from patreon

Today I completed the Analyst clothes.  This was mainly suits in different colours, plus some minor code (like having the agent remove her facial piercings during the agency interview process).  All done!

Next task is the Operator clothes, which are a little more complex.  I'll start them tomorrow...

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Post-university Lifepath clothes day 1

crushstation post Post-university Lifepath clothes day 1 from patreon

I had a slightly unpleasant surprise this morning when I wanted to code in the university hoodie the agent wears at home after she graduates, and realised I didn't include it as part of the Wardrobe Malfunction.  Oops – there are 171 variants of that hoodie.  Fortunately, I was able to implem...

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Uni polishing & new scene

crushstation post Uni polishing & new scene from patreon

Now all the avatar art has been created, it needs to be implemented into the game before 1.5 can be released.  I'll report at the end of each dev day on what was achieved.

I write at the end of a long but productive day!  I finished all the polishing I needed to do on the university part of the Lifepa...

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