XXX4Fans
crushstation from patreon

crushstation

patreon


crushstation posts

Character creator demo

crushstation post Character creator demo from patreon

UPDATE: we broke the server!  I'm temporarily removing the demo while we fix the issues, it will be available again here soon.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Greetings, munificent Patrons!...

View Post

Finishing up the code

crushstation post Finishing up the code from patreon

Hey guys!  Hyneman and I are busy doing some final prep work on the new code.  It's close to ready, but there's a list of tech tasks we're working through.

(These are mostly boring tasks, like making sure the newest version of the avatar art is used, making sure the interface all works properly, etc.)  I ...

View Post

End of week report

crushstation post End of week report from patreon

Hey guys!  We're very close to getting a release out to you.

Last week, we designed the new character creation UI, which lets you customise your heroine's new Avatar, Attributes, Kinks and Quirks.  This week, we made the design work in the game engine.

Over the next few days we'll be tweaking some code i...

View Post

Character creator UI test

crushstation post Character creator UI test from patreon

Hey Operators!  Last week I showed you the new character creator UI design; this week we made it work in the browser.

This demo lets you click through the screens and change the values.  It's simple (and full of placeholder text), but I wanted to share the progress with you.  Please let me know if you hav...

View Post

Attributes-Kinks-Quirks UI

crushstation post Attributes-Kinks-Quirks UI from patreon

Sneak peek of the new Attributes-Kinks-Quirks UI for Operators!  Let me know what you think.

We made some changes to this design (e.g. the system for selecting Attributes is now simpler – see below), but this should give you a feel for what the next release will look and play like.

2020-09-18 18:13:55 +0000 UTC View Post

End of week report

crushstation post End of week report from patreon

Hey guys!  Lots to report on this week.  We:

1)  Migrated the refactored source code to a new git repository
Possibly the geekiest sentence I've ever constructed, but it was an important technical step.  Hyneman and Lara set up a new grou...

View Post

Promo: Malevolent Planet!

crushstation post Promo: Malevolent Planet! from patreon

Hey people!  Check out the new version of Malevolent Planet, which is like a cross between Mass Effect and Female Agent.  :-)
                       &n...

View Post

Cool new feature

crushstation post Cool new feature from patreon

Dice rolls are a key part of the game.  Previously they were hard to implement; the code to add them was clunky, and they had to be incorporated into the main passages every time, so we knew we wanted to change how they worked.

Last week, as a team, we designed a new way to use dice in the game, an...

View Post

End of week report

crushstation post End of week report from patreon

Hey guys!  Sorry my reporting has been infrequent recently – it's because of the new way we're working.  The whole team (including some new freelancers, who the game's awesome Patrons have paid for) is engaged on the project in a way that I can't remember ever seeing before; it's awesome to b...

View Post

(Minor update) Female Agent 1.6.3

Hey guys!  Attached is a minor update with some bug fixes and small QOL improvements.

Things are going great on the next main release!  I'll post a substantial update tomorrow or Friday.

View Post

Status update

crushstation post Status update from patreon

Hey guys!  Just a quick update to let you know where everything is at.


What was
This week we released two demos of the new low maintenance avatar.  Producing this was our main focus in August; implementing it will speed up general development because it's much ea...

View Post

(Minor update) Female Agent 1.6.3P

Minor update with some bug fixes and small QOL improvements.

View Post

Demo of new character creation UI

crushstation post Demo of new character creation UI from patreon

Good morning Operators.  Attached is a demo of the new avatar working inside the new game UI.

This was designed by Victoria, created in CSS by new freelancer Mihail, and coded into the game by Lara and Hyneman so it represents a re...

View Post

(WIP) Low Maintenance Avatar test

crushstation post (WIP) Low Maintenance Avatar test from patreon

As I warned last week, we're tackling some tech hurdles with the avatar UI (Operators+, expect a beta test of this in a few days).

However, the new low-maintenance avatar is complete enough to share with you.  Designing and creating this has been our priority this month – thank you Patrons, you made this ...

View Post

Quick update between operational taskings

crushstation post Quick update between operational taskings from patreon

Hey guys!  Quick update: we're very close to releasing a demo of the new low-maintenance avatar, but today we ran into a last-minute technical hitch.  (This is my fault – I assumed that a production hack that we used to overcome a technical problem related to transparent artwork layers would also work with th...

View Post

Promo post: Glorification update!

crushstation post Promo post: Glorification update! from patreon

Hey guys!  Female Agent fan Darina is making good progress on her sexy arena combat game, Glorification, which we profiled here at the start of the year.  Please check it out!
                &nb...

View Post

A writing day

crushstation post A writing day from patreon

Hey guys!  Today Victoria has been working hard on the new avatar, and our new freelancer Mihail has been carrying out a technical tasking set by Lara.  These guys are all beavering away to bring you the new character creator demo, which will showcase the new low-ma...

View Post

A greta day

crushstation post A greta day from patreon

Hey guys!  I had a greta day today because I started work at 0600, and got loads done.  Every time I do this I get excited and end up working late, which wipes me out the following day, but I'm going to make a conscious effort to finish before 1830 so I can have another greta day tomorrow!

Following on from Fr...

View Post

'Kok Blocked

crushstation post 'Kok Blocked from patreon

Several fans asked for an update on Bangkok timings. I planned to post this report on Wednesday, but my draft of it sparked a lively discussion in the dev channels.

That discussion made me realise that I haven't been clear enough about how the MFAGA plan impacts Bangkok. It’s critical that pat...

View Post

Tuesday update!

crushstation post Tuesday update! from patreon

Hey guys!  Sorry I didn't write a report yesterday – I worked a very long day and was frazzled at the end of it.

A number of things are all moving along at once right now:

  • Victoria's working very hard on the new low maintenance avatar.  The new design is not only going to be...

    View Post

Artwork sneak peek

crushstation post Artwork sneak peek from patreon

Greetings Operators.  This isn't exactly a beta, but I want to give you a progress update on the new low maintenance avatar we're working on.

She'll have one body shape, with three bra sizes (small/medium/busty).  Her face shape and facial features will be individually customisable, and her ha...

View Post

End of week report

crushstation post End of week report from patreon

Hey guys!  This is the end of week 2 of the MFAGA plan.

Week 2 progress
This week we made progress on all four MFAGA objectives:

2020-08-14 17:13:39 +0000 UTC View Post

Final Ultimate Master Skills List, Mk 2

crushstation post Final Ultimate Master Skills List, Mk 2 from patreon

Skills are crucial because they're the way the heroine interacts with the game world.  They're also one of the things that should make your heroine unique – without a robust way of tracking what your agent can and can't do, all agents can do everything.


WHAT SKILLS DO WE NEED?
Here'...

View Post

Phew

crushstation post Phew from patreon

So England's pretty hot today.  🥵

Last night I had a Skype call with a stripper from NYC.  It was easily the best money I have ever spent on a stripper, and I'm including the ones I fell in love with.*

A secret about me is that I once worked in a brothel, handling security and driving the gir...

View Post

Super quick update

crushstation post Super quick update from patreon

Hey guys!  Super quick update, because I worked long today, and I'm about to get on a Skype call (with a stripper from New York, who's helping me draft some backstage Bangkok content).

Today has been for moar work on the simplified avatar and moar work on the finalised game mechanics. View Post

End of week report

crushstation post End of week report from patreon

Hey guys!  This is the end of week 1 of the MFAGA plan.  I'm in the middle of a dev task and will work on it some more later, but I'm about to go eat so I thought I'd post this report now.


Week 1 progress
The team only saw the MFAGA plan last Thursday (the day before it was publi...

View Post

Persistence of time

crushstation post Persistence of time from patreon

I'd planned to finish up on my design tasks from yesterday, but I spent most of today in talks with various team members on various technical issues.

We made some tech decisions on the avatar, and had productive discussions on some unrelated tech stuff (code & UI).  No announcements today, but more info soo...

View Post

Drilling into some details

crushstation post Drilling into some details from patreon

Hey guys!  Today I've been working on this task from the MFAGA plan:

Unclear game mechanics. The mechanics of skills & dice rolls feel 85% complete – they’re complete enough for me personally to make them work, but not solid enough for contributors to use. View Post

Layers

crushstation post Layers from patreon

Hey guys!  Today I focused on this task from my MFAGA plan:

Clean up the layer architecture. Reörganising the layer architecture would make conversion from Illustrator to the main game much less of a chore. The reason we haven’t considered doing this before is that it would also req...

View Post

Getting back on track

crushstation post Getting back on track from patreon

Hey guys!  The next few days are going to be a little unstructured, but I'll post updates throughout.

Firstly thank you so much for your support and feedback.  Knowing that so many people want this game to be fuckin' made is both encouraging and humbling.  We're all imperfect ves...

View Post