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morevna posts

Working on rig for Koschei The Deathless (part 1)

morevna post Working on rig for Koschei The Deathless (part 1) from patreon

Nikolai Mamashev demonstrates work in progress on Koschei The Deathless 3D model (made in Blender).

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Compositing for Koschei The Deathless

morevna post Compositing for Koschei The Deathless from patreon

Yesterday I have posted a test render of Koschei The Deathless 3D model. And here is a structure of nodes used to achieve this look.

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Koschei The Deathless - 360 turnaround test

morevna post Koschei The Deathless - 360 turnaround test from patreon

3D model of Koschei The Deathless, now with textures.

Made in Blender.

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Humanization of Koschei the Deathless

morevna post Humanization of Koschei the Deathless  from patreon


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Shot 147: Coloring in progress

morevna post Shot 147: Coloring in progress from patreon


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Night background for one scene

morevna post Night background for one scene from patreon


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Production management in Trello

morevna post Production management in Trello from patreon

This is how our production board looks at the moment.

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Our cloud renderfarm

morevna post Our cloud renderfarm from patreon

Hello! Konstantin here. Now we have our own totally-opensource-based cloud renderfarm, controlled by CGRU/Afanasy. Although it is based on bare-metal servers, it is perfectly scalable to handle our growing calculation demands. Thanks to Docker container tec...

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Animation exercise

morevna post Animation exercise from patreon

Hello! Anastasia online! I have made this animation to practice my  skills. I hope to bring more frame-by-frame animation into future  episodes of Morevna  (^▽^)

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Koschei texturing process

morevna post Koschei texturing process from patreon


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Shot 156-2 colored

morevna post Shot 156-2 colored from patreon


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Important news

Dear Patrons!

I have an exciting news and I would like to make sure you are very first to know them. ^__^

1. We've got Nikolai Mamashev back to the project and he continues his work on 3D model of Koschei, backgrounds and animation for Episode 4.

2. We have defined the date of release of Morevna Episode 4. It will ...

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Shot 156 is prepared for cut-out

morevna post Shot 156 is prepared for cut-out from patreon


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Shot 117-1b colored

morevna post Shot 117-1b colored from patreon


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Shot 100: Ivan coloring WIP

morevna post Shot 100: Ivan coloring WIP from patreon

Animated and colored in Krita.

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Shot 109 colored

morevna post Shot 109 colored from patreon

in Krita

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Shot 162 colored

morevna post Shot 162 colored from patreon

in Krita

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Shot 173 colored

morevna post Shot 173 colored from patreon


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Shot 172 colored

morevna post Shot 172 colored from patreon


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Coloring for shot 167

morevna post Coloring for shot 167 from patreon

Software: Krita.

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Shot 115-2 colored and shaded

morevna post Shot 115-2 colored and shaded from patreon

Made in Krita.

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Shot 117-3 colored

morevna post Shot 117-3 colored from patreon

Made in Krita.

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Shot 113-a colored

morevna post Shot 113-a colored from patreon

Animated in Krita.

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Coloring of shot 110-1

morevna post Coloring of shot 110-1 from patreon


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Morevna Chibi

morevna post Morevna Chibi from patreon


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One more test for automatic lipsync (Japanese)

morevna post One more test for automatic lipsync (Japanese) from patreon

Although the main language of RhubarbLipSync is English, it seems to be doing quite well for other languages. Just with a few tweaks you can get result like this.

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Automatic lipsync (Test 2)

morevna post Automatic lipsync (Test 2) from patreon

One more test for RhubarbLipSync. This time for Russian language.

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Automatic lipsync using RhubarbLipSync

morevna post Automatic lipsync using RhubarbLipSync from patreon

In a new episode of Morevna we are planning to use RhubarbLipSync for automatic animation of mouth movements. Here is a first test.

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Ink artwork - Guy in black and Morevna

morevna post Ink artwork - Guy in black  and Morevna from patreon


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Ink artwork - Morevna

morevna post Ink artwork - Morevna from patreon

Since it is not Inktober, that probably can be called SeptINKber.

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