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Mitchell Hammond from patreon

Mitchell Hammond

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Mitchell Hammond posts

Taking Aim...

Mitchell Hammond post Taking Aim... from patreon

Original thumbnail sketch and final illustration. The intention for the shot will be for Snake to actually pop up from the crate and swing around to the position you see in the image, although to keep this sequence at a break neck speed the actual "popping out" from behind the crate will me more implied than clearly seen. Hopefu...

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Head Shot Final

Mitchell Hammond post Head Shot Final from patreon

Added background, and kept the frames in that I removed in the previous post. All that work for 1 second. The next shot will be Snake popping out from behind a crate and aiming his gun at the next target.

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Get a mop 2

Mitchell Hammond post Get a mop 2 from patreon

So I've changed the impact speed by removing  few frames right before he's actually shot. Also, full clarification, I know I said I'd keep  these progress images exclusive to Patreon but I did post this on my social media now that I feel a little less paranoid about Konami. Things may change though, it's just that obvi...

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Get a mop

Mitchell Hammond post Get a mop from patreon

Now to draw the background.

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Faces of Death

Mitchell Hammond post Faces of Death from patreon

Getting a bit grim, but it's all for entertainment, trust me.

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Turn around...

Mitchell Hammond post Turn around... from patreon

... every now and then I get a little bit lonely and you're never coming 'round.

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Removing all content...

Mitchell Hammond post Removing all content... from patreon

So I've deleted most evidence of the project, including video and pictures, from my social media, ie; YouTube, Facebook, Blogger. I know I sound paranoid but I'm just protective of the project and I made a mistake putting it out there so early and I can't risk a potential cease and desist. All updates will be exclusive to Patreo...

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Featured on Metal Gear Informer

Mitchell Hammond post Featured on Metal Gear Informer from patreon

... and anticipating the inevitable cease and desist. I know I should be excited about this but I'm now sort of regretting posting what I've done before completion. Ah well, keep on rolling.

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Shoot Out 3

Mitchell Hammond post Shoot Out 3 from patreon

This image is several times larger than the canvas as indicated by the border framing the soldier which acts as a guideline for the zoom in when he's shot.

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Shoot Out 2

Mitchell Hammond post Shoot Out 2 from patreon

I'm still unsure how to begin this next sequence. I may end up quickly zooming in on the soldier as he turns to fire then hold the shot once he takes a bullet to the face. I won't use much blood so much as I'll have his face cave in. Again, still hesitant about this scene. 

The miniature M16 at the bottom is from a Medico...

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Needing somewhat of a critique.

So some of the feedback I've been getting has brought up how the patrolling guards and Big Boss' walking/movement is unnaturally stiff, however it seems as though I don't have high enough of a critical eye to determine how exactly to correct these errors as, I'll be honest... I don't have much of a problem with them. But it seem...

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My unorthodox process...

Mitchell Hammond post My unorthodox process... from patreon

 I've come up with a imgur gallery for my process, not sure how helpful it is as I'm not a teacher and being self taught means I may or may not know what I'm talking about.

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Shoot Out

Mitchell Hammond post Shoot Out from patreon

So after much thought I'm going to jump right into my first action sequence. Might be my most ambitious moment to animate yet as I always have trouble with anatomy. Based on this part in the game (https://tinyurl.com/kkvbzha) the real magic of t...

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Everything so far...

Mitchell Hammond post Everything so far... from patreon

Here's all the clips edited together for now. It's not perfect, I need to adjust some of the frame rate here and there. May reanimate the cardboard box as it lifts off a bit too quick. Still contemplating on what the next shot will be as I've only just now comprehended how much happens in the original game so I must be considera...

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Big Boss' Box

Mitchell Hammond post Big Boss' Box from patreon

 A culmination of the recent shots I've been working on. Yes, I know Big Boss looks like he's walking like a robot, and yes I'm too lazy to fix it. Though I may go back and reanimate his smile so his cheeks move up a bit more. I don't know what I'm doing. 

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The Box

Mitchell Hammond post The Box from patreon

Slightly larger than the canvas' height as there will be a short vertical pan downward where the box will lift up and walk offscreen while the camera in the back strafes right.

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Camera Moving

Mitchell Hammond post Camera Moving from patreon

Now the pull back shot (http://i.imgur.com/GK4hh2g.jpg) where the cardboard box (foreground) will get up and move out of frame.

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Security Camera Complete

Mitchell Hammond post Security Camera Complete from patreon

Based on this particular camera to the left (https://tinyurl.com/ktfo4gj), it runs upward against the wall which obviously isn't something cameras do so much as it was a way for the game programmers to have it survey the area. 

Instead of...

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WIP Security Camera

Mitchell Hammond post  WIP Security Camera from patreon

From what I understand only fake CCTV have red lights to trick intruders, but I want a red light damnit so there's a red light. 

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All that work for a smile.

Mitchell Hammond post All that work for a smile. from patreon

I know I've been spamming posts a bit lately, but the next next few shots may take a bit longer. Also, I'm going to try and post progress videos as gifs from now on instead of embedding unlisted YouTube clips.


Edit: Upon viewing this posted, the gif doesn't run all that smooth so I may resort to YouTube in the futur...

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Big Boss Closeup WIP

Mitchell Hammond post Big Boss Closeup WIP from patreon

I'll animate a smile in the final clip.

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Big Boss Turn to Monitor

Mitchell Hammond post Big Boss Turn to Monitor from patreon

Another short shot, hopefully I can bust out the next one.

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Small Update...

Mitchell Hammond post Small Update... from patreon


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Monitors Close Up

Mitchell Hammond post Monitors Close Up from patreon

Big Boss' head will be in the foreground observing our Hero. Also I'll actually post updates here on the page instead of through messaging as I initially had no idea how any of this worked.

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Big Boss walking, then stopping, then turning...

Mitchell Hammond post Big Boss walking, then stopping, then turning... from patreon

So several weeks for a mere 2 seconds of added animation haha. That's the game of life, though, folks. It doesn't make much sense now but once I finish the subsequent shots then it ought to come together. On to the next one.

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Big Boss Lair Footage Test

Mitchell Hammond post Big Boss Lair Footage Test from patreon

Here's the final version of the current shot I've been working on. It's only two seconds long, but I wanted to put a lot of detail into the background much like every previous shot. Here's a render of the control room: http://imgur.com/a/rwVoX

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