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EN5ider Magazine for D&D from patreon

EN5ider Magazine for D&D

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EN5ider Magazine for D&D posts

Spells: Striking Magic

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After the popularity of Spells for Punching back in August we're taking a second swing at spells for more melee action! Inside of this issue are 16 spells all about weapons—hide them as other objects with concealed weapon, transform a sk...

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ZEITGEIST #13 - Avatar of Revolution: Part 3

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The end of the ZEITGEIST Adventure Path is upon us! This final PDF includes a staggering 36 different high-level NPCs and creatures ranging from series favorites like the Ash Wolf to the master antagonist Nicodemus, elite ship crews, and even a dragon mage. In addition to this absolute trove of material for ...

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Mini-Adventure: Devils in the Details

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This short adventurous foray for 4–5 PCs of 4th level revolves around the exploration of Mephidra’s curio shop, the aptly named Coffin’s Curios. Suspicious of her diabolist mother's dealings, when Ifeeri Coffin inherits the store she finds outside help to double check its contents and make certain that there's no unexpe...

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Enchanted Trinkets: Souvenirs from Home

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Everybody likes a powerful enchanted blade taken from a slain foe or something special found at the end of an arduous trek down into the depths of a dungeon, but sometimes the best and most memorable magic items simply mean something more—your aunt's favorite wooden spoon, a bag that turns any food into cheese, that old shi...

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Spells from Hell

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Mages can summon a demon with conjure fiend or make a landscape inspire divine terror with hallucinatory terrain, but surely there is magic better able of capitalizing upon the powers infernal—look no further than this set of 10 Spells from Hell! Cast heart of Dis to replace your own, cre...

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Intriguing Organizations: The Powder Gang

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Hidden within the dunes and blowing sands of the desert is what looks like an abandoned township built upon a dying oasis. A lone rifleman stands atop a watch tower looking for any inkling of threat, and when they spot one a single crack ripples through the air to alert those down below. Hundreds of the worst criminals, outla...

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ZEITGEIST Gets A Facelift

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For those of you running the Gears of Revolution adventure path (which comes to its final end next month!), the ZEITGEIST setting now has a flashy new website!

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ZEITGEIST #13 - Avatar of Revolution: Part 2

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The end of the ZEITGEIST Adventure Path looms ahead! This month's installment includes Act 2 and Act 3 of the final module, maps for the Axis Seal and the War Zeppelin Revolution, the Obscurati's ritual plan, all the details surrounding the last big epic boss fight, and more.

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Fungus Among Us

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Fungi are truly miraculous forms of life—some can create massive networks of connected mushroom colonies that span for miles, form into complex geometric shapes, or glow in the dark. Most disturbingly however is ophiocordyceps unilateralis, a parasitic fungus that takes over insects that host it. Join us in conside...

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Enchanted Trinkets: Exposed True Names

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Most powerful otherworldly beings rightfully guard their true names, for any mortal that learns it gains power over them. Usually those brave and foolhardy enough to discover an outsider’s true name keep this stolen power for themselves—but some choose to go public instead. These unfortunate outsiders are summoned almost ...

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Dangerous Scenarios: Fool's Gold

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We stand upon the precipice of a new year and with that in mind EN5ider is forging ahead with a new type of article you'll see more of in 2021: Dangerous Scenarios! These are detailed encounters not unlike our mini-adventures but more exacting in their scope—within are materials ideal for a satisfying one-...

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Spells: Archmagic

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Some magic finds its way into the repertoire of nearly every sorcerer and wizard, yet they linger on in spell lists and are left unused as more potent options become available—but this need not be the case! This article presents new options for upcasting 19 of the most common spells ranging from alter self all the ...

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ZEITGEIST #13: Avatar of Revolution - Part 1

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The end of the ZEITGEIST Adventure Path is at hand! This action-packed climax intersects with the events in ZEITGEIST #12 to cover not only the epic defeat of Nicodemus and the end of the Obscurati cult, but also the fallout of the party's doings in the Gyre, the powerful rituals they've upended, and the tum...

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Mini-Adventure: Hero's Kingdom Come

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Micazarath became exhausted with fighting "noble heroes" assailing his fortress and the lich tyrant spawned a clever way to bring their meddling to an end—specifically inside of a diamond atop the Hero's Scepter. This powerful artifact finds its way into the hands of those that would pose a threat to its creator, s...

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Enchanted Trinkets: Highborn Luxuries

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This issue of EN5ider is all about living that medieval noble life—a path as fraught with intrigue as it is decadence. Give that viscount NPC a sly boost with a surprisingly dangerous defensive fire poker, turn that mansion's library into something special with a narrating book stand, keep your co...

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Grandmother Grimm's Fairy Tale Emporium

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Whether told by the table or around a roaring fire, now is the season of stories. With that in mind we present to you a charming collection of 9 magic items from tales that we've shared for centuries, unique treasures that will delight both you and your players. Who doesn't want a sentient friend like the sentient candles...

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Multiclass Feats: Masterclass Edition

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This second Multiclass Feats article expands beyond the confines of the first, introducing mechanics for combining the core 5E classes with EN5ider View Post

ZEITGEIST #12: The Grinding Gears of Heaven - Part 3

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This huge trove of monsters and NPCs in the ZEITGEIST Adventure Path collects a total of 31 (!) different baddies for high level play as well as a few more vehicles. That's not all! It also includes the end of the twelfth module in the series—which, depending on the approach the GM takes, may be the finale! Inside ...

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Advanced Rules Miscellany: 5th Edition Rules Modules

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Hi folks! We've just launched a Kickstarter compiling five EN5ider articles into a 27-page softcover! If you've ever wanted EN5ider articles in softcover format, this is it!

Advanced Rules Miscellany is a 23-page softcover booklet containing five plug-in rules modules which will enhance your 5th edition games! These new...

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Mini-Adventure: Sword Village

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People know of the quaint town of Cedar Hollow because of the massive sword sunk into the ground nearby, a weapon that towers hundreds of feet in the air. For two centuries now it has loomed over the settlement without incident but now something is awry—rumors abound of angry spirits, endangered livestock, and unnatural noi...

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Enchanted Trinkets: Gamemaster's Toolbox

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This entry in the Enchanted Trinkets series brings 15 new magic items to the game both of the common and uncommon varieties, all with a fun flavorful mechanic and a way to expend the magic within for a more potent effect. Try on some ghostly boots to tread quieter and then drain their enchantment to vanish f...

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Puzzle: Dandolo's Cryptic Box

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Dandolo’s Cryptic Box is a puzzle opened by setting the right combination on four rings with pictograms or pictographic language. GMs can place a small item inside (such as a magic ring or a key to a dungeon's final treasure chest), or even a key piece of information crucial to the campaign. Each of the four rings has an ac...

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Print Version of EN5ider Articles

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Hey guys -- we've been running little mini 'quickstarters' which enable you to get print versions of selected EN5ider articles compiled into softcover booklets. The latest is five selected horror-themed articles just in time for Halloween!

2020-10-20 19:15:30 +0000 UTC View Post

Enchanted Trinkets: Occult Knicknacks

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Halloween is nearly upon us and to satisfy those demons and devils soon to walk among mortals we have a second article of magic items for this month! Although not as grisly as the Reaper's Crop, this set of thirteen enchanted trinkets has many things that are up the same unearthly alley—witness the carver of a ston...

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ZEITGEIST #12: The Grinding Gears of Heaven - Part 2

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Sailing above the dying worlds of the Gyre, the party seeks the power to save their own. In this part of the module the adventurers soar above over two dozen distinct worlds, stopping along the way to recharge their ship's levitationals and fight the Golden Legion army of devils, gargantuan undead space arachnid called vaknid...

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Mini-Adventure: The Lady of Rust

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There's always that weird noble, right? The one that insists on wearing some obscure scent, or only eats pastries, or refuses to travel without their own carriage, or keeps rust monsters as pets. Eccentric people like Lady Philomina—who keeps rust monsters as pets. This peculiar woman's strange quirk has more motive than si...

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Enchanted Trinkets: Reaper's Crop

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Halloween approaches and we've got a satisfyingly creepy entry in the Enchanted Trinkets series focused on a dozen grisly, gruesome, and macabre magic items for GMs to reward their adventurers! Leave a morbid message with a chattering skull, paint a foe with deathly energies with a desecrated blood flask...

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Intriguing Organizations: The Tragedians

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"Instead of weeping when a tragedy occurs in a songbird's life, it sings away its grief." This acting troupe takes Shakespeare's quote to its very extremes, traveling the land and putting on performances that leave audiences in turmoil so great that spectators have been known to take their own lives! There is a terrible secre...

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19 Halloween Themed EN5ider Articles!

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With over 350 articles in the archives it can be a bit daunting to peruse—worry not because I'm here for ya! Below are 19 articles to set up a fun horror-themed adventure or one-shot next ...

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ZEITGEIST #12: The Grinding Gears of Heaven - Part 1

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The adventurers need only embark on one last quest to undo the disastrous tinkering of the Obscurati and remake reality into an age of their own design. That quest will take them to the Gyre, where they will rescue other dying worlds to help restore their own, and where they must defeat the Voice of Rot. If they fail, their h...

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