Jubb posts
Preview 16
Here's the new player design. Of course there will be other playable characters available (not in the demo) but they'll all be modified versions of this base. The previous design was mostly an afterthought, I think this more furrier version fits better and has a more cohesive aesthetic. The arms are only visible when nothing ...
2022-07-31 05:55:29 +0000 UTC View PostPreview 14
The focus here is on the wall jumping, it's a small addition with a big impact. There's no animation state for it yet as I'm planning on redoing the character sprites and animations anyway.
2022-07-19 22:51:51 +0000 UTC View PostSketch dump 2
Some minor pieces and a not so good color variant of this year's 4th of July piece
2022-07-19 22:47:33 +0000 UTC View PostPreview 13
Here's an example of a Gryd outpost. Story-wise they function as reconnaissance nodes that keep an eye out for any unusual activity, especially after a certain historical adversary. They use a big bonfire to send a smoke signal in the event that a threat is imminent. Gameplay-wise they can offer a helping hand and function as...
2022-07-17 00:27:12 +0000 UTC View PostThird poll
There's like two of you, so this won't be much of a poll, just pick two characters you'd like me to draw in the near future.
2022-07-15 13:58:40 +0000 UTC View PostPreview 13
This is a Gryd, they comprise the first culture you run into. They're very tribal and distrustful of outsiders, living in various outposts across the swampy parts of the jungle, and their capital hidden on the other side of a cave network.
I think this might just be my favorite sprite yet. There can still be some things...
2022-07-15 02:56:20 +0000 UTC View PostPreview 12
Dialogue is a thing now, there's not much to say about it, works like in any other game. The text crawl can be skipped if you find it tedious or in the event of repeating dialogue. But dialogue isn't the most interesting part of this preview, it's the way in which characters react to player state and activity. The idea isn't ...
2022-07-14 00:03:02 +0000 UTC View PostPreview 11
I am aware of the absolute dearth of Volatile Gases news, so let me explain. One of my biggest issues with the game so far has been the exploration and movement, or lack thereof. The world as you've seen it has been a linear height map, it's not engaging to traverse. This had me worried, anxiously so, because travel is someth...
2022-07-04 23:27:42 +0000 UTC View PostPaya finished
I might re-frame it, but the base image is completed
2022-06-27 14:05:06 +0000 UTC View PostSecond poll
The Paya piece is coming, but until then I'll start up a second poll since it can take a while before everyone notices and casts their vote.
2022-06-17 21:38:31 +0000 UTC View PostZelda non-compressed
Posting a non-compressed version as well as the files here for the time being.
2022-06-12 22:58:30 +0000 UTC View PostPreview 10
There's now bloating, too much gas gives you a gut. Some of the effects of being bloated includes: slower walking, having a pathetically short jump, as well as lowered weapon accuracy.
I've also changed the fart system a bit, it's no longer a bar that simply fills up, instead you have a dish that fills with upcomi...
2022-06-07 23:53:40 +0000 UTC View PostPreview 9
This one is a lil complex so let me explain. The thing in the bottom right is the gastric-panel, it does not display how much gas or waste is in your character, instead it shows how close either are to leaving your character (the yellow being gas, the brown being feces). You can combat or hasten this by clenching or straining...
2022-06-04 00:33:04 +0000 UTC View PostFirst poll
I think there are enough major contributors now to warrant a poll. So pick which character you'd like me to draw in the very near future.
2022-06-01 23:21:49 +0000 UTC View PostWIP follow up Gwynevere commission
A follow up to the previous comic. It was all commissioned at once, but the comic took far longer than I expected.
2022-05-31 03:30:16 +0000 UTC View PostPreview 8
This is solely meant to showcase how the skirt deforms in reaction to a fart. I used the knowledge gained from writing previous shaders like the recent water shader to make this. The importance of this little effect is that it can be applied to any skirt or even dress, because it's all just a shader, which reduces workload in...
2022-05-30 08:11:15 +0000 UTC View Post

























