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Development Blog #125

stoperart post Development Blog #125 from patreon

Hi, everyone.

For a long time I've been trying to update Jessica's character model to a newer base figure, but it never looked right. Basically Jessica's character is using an old figure (Genesis 3), and there's no longer new content for it (clothes, hair models, etc...). I'm able to convert clothes to the older figure,...

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Animation #10

stoperart post Animation #10 from patreon

A little animation from the small set I made with Gabriela not long ago.

Animation #10 (MEGA) AUDIO
Animat...

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Update 0.6

Hi, everyone.

Here's Update 0.6. It took quite some time, with my health issue and whatnot, but it's finally ready. There are few events with significant variations that depend on player choice, or consequences of choices made previously. You can check out the attached walkthrough file if you want to see what they are....

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Development Blog #124

stoperart post Development Blog #124 from patreon

Hi, everyone.

The new update will be ready on Monday or Tuesday. I'll have the package ready tomorrow, but I want to go through it and see what tweaks are needed without a rush.

As usual, if you're on the old billing cycle that ends today and you don't want to be charged for next month tomorrow, you can lower or c...

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Development Blog #123

stoperart post Development Blog #123 from patreon

Hi, everyone.

I changed a bit the workflow on this last stretch. I've been working on the writing and the postwork in the last couple of weeks. It went a little slower than I would have wanted, but I'm happy with the spicy end result. Most scenes I make are starting to have at least two distinguished variations, and tha...

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Development Blog #122

stoperart post Development Blog #122 from patreon

Clothing, clothing, clothing...

Hi, everyone. I have probably mentioned it before, but the clothes are DAZ Studio's bane. The character figures for the most part work well for any pose that's not too extreme. But the clothing items rarely do. And even more so when you combine clothing items from different sets. And the ...

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Animation #9

stoperart post Animation #9 from patreon

A little ass shake from Jess to warm up the engines.

Animation #9 (MEGA)
Animation #9 (REDGIFS) 

<...

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Development Blog #121

stoperart post Development Blog #121 from patreon

Hi, all.

I got through that big scene I was doing. Clothes are DAZ Studio's bane. I see most authors ignore the issues that show up on posing, especially on complex posing. But I simply can't, gotta fix everything. Add clothing deformations on top of it, like lifted skirt or revealing a tit, and the time requirement to ...

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Development Blog #120

stoperart post Development Blog #120 from patreon

Hi, everyone.

Working on a pretty big scene at the moment. Almost 100 image so far, and I still have another small branch to make. It's probably bigger than I initially intended, but I go where the flow leads me. And it's always hard to resist showing Jess from all angles.

After this one I have another relatively ...

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Development Blog #119

stoperart post Development Blog #119 from patreon

Hi, everyone.

I finished a crowdy scene this week. These are always hard to work with - more character to pose and fix, it's harder to set up the lighting, and the video memory limit always peeks behind your shoulder. Video memory is one of these things that the more of it you have, the more you want. A nice crowd in a ...

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Development Blog #118

stoperart post Development Blog #118 from patreon

Hi, everyone.

Work's going well. I can't say precisely how far in the development of the update I am, but it should be roughly a third of what I have planed for the day at the moment. I still need to increase the speed more, to compensate for the lost time in the previous months. But I'm slowly getting there.

Ever...

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Artwork #26 - The Satin Mattress

stoperart post Artwork #26 - The Satin Mattress from patreon

Hi, everyone.

Here's the small set with Gabriela and the handsy mattress. It was fun working on it, I hope you like it.

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Development Blog #117

stoperart post Development Blog #117 from patreon

Hi, everyone.

My health is still not at 100%, but it's good enough to let me go back to normal working schedule. I warmed up with some side art, not from the game, and found out that Jess looks good in yellow. But then again, does she look bad in any color? :)

Thanks to everyone for the encouraging words on the la...

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Development Blog #116

stoperart post Development Blog #116 from patreon

Hi, everyone.

In the last few weeks I've been having a health issue related to the long illness I had in February. A bonus one, if you will. Buy one, get one for free kind of deal. So most of my days were spent in bed or staring at the screen with zero creative energy. My patreon was never been about churning up content...

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Development Blog #115

stoperart post Development Blog #115 from patreon

Hi, everyone.

The past two weeks have been good. My health is still not at 100%, but I managed to work well. Some neat looking images in this final part of the in-game day, and two good animations. Really worth checking, even if you're not interested in the scenes and characters involved.

The content for the end o...

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Development Blog #114

stoperart post Development Blog #114 from patreon

Hi, everyone.

I had a horrible February, being sick basically all month. Barely had the strength to do any work at all. My doctor thinks it's nothing serious, and I do feel better for the past few days. But last evening I started writing this post, felt bad and went to bed for a moment to rest my head, and remained ther...

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Development Blog #113

stoperart post Development Blog #113 from patreon

Hi, everyone.

I had a crappy February so far, being sick for two weeks and unable to work. Thankfully it seems to have passed and I'm back in good shape. 

Before I got sick I needed Jessica's closet for a shot and I thought these stock wardrobe clothes look too generic. So I spent a day or so draping and hang...

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Development Blog #112

stoperart post Development Blog #112 from patreon

Hey, everyone.

This month I'm back to working schedule. The computers are in order, the libraries organized. I'm finishing the content for the current in-game day. I wanted to a have a small sexy scene before Jessica's bed time, and a scene with Conner fit as well. So it's taking a little longer than planed.

I'm c...

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Happy New Year

stoperart post Happy New Year from patreon

Happy 2023, everyone! I hope the new rotation around that enormous furnace called the Sun treats you well.

Thanks to everyone who supported me in 2022. It's been a tough year work wise, but you stuck with me and I'm really grateful for that.

Here's for a much better 2023! 

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Ho ho ho, Merry Christmas!

stoperart post Ho ho ho, Merry Christmas! from patreon

What does Mrs. Claus get for Christmas :)

Happy holidays, everyone. Whatever it is that you're celebrating I hope you have a good time with family and friends.

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Development Blog #111

stoperart post Development Blog #111 from patreon

Hi, everyone.

After the update was ready, and after I did some fixes, both on the script and the images, I took some time to set up the new rig and do some maintenance on the old one. That's finally done, both machines work well and are ready to render some naughty content. I already tested them by re-doing Jessica's ni...

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Update 0.55

Hi, everyone.

Finally the update 0.55 is ready. Another tough one, but hopefully the end result is worth it.

One of the branches in the last scene felt incomplete, so I removed it and ended it abruptly. Don't worry, it's one if the less popular paths, so most of you won't go there. I will either leave it for the n...

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Development Blog #110

stoperart post Development Blog #110 from patreon

Hi, all.

I had a shitty and rather unproductive October. After the good progress I made in September, this month's been the exact opposite. First my second graphics card started overheating. So it thermal throttles and works at less than 2/3 of its speed. And the bigger problem is that when it works the fans start waili...

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Development Blog #109

stoperart post Development Blog #109 from patreon

Hi, everyone.

A few days ago Patreon introduced a new billing option (subscription billing) that is not calendar month based, and I switched to it because I think it's a lot more fare for the patrons. The way it used to work is that you get charged when you start supporting and then on the 1st of every month. So your su...

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Development Blog #108

stoperart post Development Blog #108 from patreon

Hi, all. 

Well that Moon launch went just as well as my update release, eh? I think I may have jinxed it. Could've gone worse though, it could've exploded. Anyway, I remain optimistic. Glass half full :)

The last scene is becoming quite big, and there's more work to do. I haven't even made the animations yet....

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Development Blog #107

stoperart post Development Blog #107 from patreon

Hi, everyone.

Only a few days remaining till the end of the month and I'm certain I won't make it with the update by then. I'm 50 or so images deep in the last scene, but there's more to do. And a couple of animations, these alone will take a week. I know you don't like hearing this, but it's how things are. At least th...

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Development Blog #106

stoperart post Development Blog #106 from patreon

Hi, everyone.

I'm having fun with the last scene of the update. Probably more fun than I should have, going wild on environments and details. Which keeps me behind schedule, as usual. But hopefully that will translate to more fun for you when you play the game.

There's still one branch in the scene that I'm consid...

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Development Blog #105

stoperart post Development Blog #105 from patreon

Hi, everyone.

I'm about to start working on the last event of the update. I was hoping I could finish it all this month, but seeing that we're already in the second half of it, that won't happen. The scene is rather complex, with choices and branches. So next month it is. I was telling myself not to give release dates, ...

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Development Blog #104

stoperart post Development Blog #104 from patreon

Hi, everyone.

Someone said they want to see Jess as well, so I had to oblige :)

I had an decent work week. People keep asking when is the update going to be ready, but I really can't say. If I've learned one thing in these years of development, it's that I'm really bad at judging how much time and content is left ...

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Development Blog #103

stoperart post Development Blog #103 from patreon

Hi, everyone.

Still moving through the next update's development. I was hoping I could release something this month, but the last weeks have been very slow, so it won't happen. Massive, open scenes, like this beach one always slow down the work process. I know most people don't really care about the background detail, b...

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