WEEK 41 / DinTober Part 3 / 2023
I took this opportunity to take a break from my shadow of the colossus scene. Stylized shape language combined with simple materials. Its a fun exercise.
2023-12-04 09:00:01 +0000 UTC View Post
I took this opportunity to take a break from my shadow of the colossus scene. Stylized shape language combined with simple materials. Its a fun exercise.
2023-12-04 09:00:01 +0000 UTC View PostDintober is upon us. I took this opportunity to take a break from my shadow of the colossus scene. Stylized shape language combined with simple materials. Its a fun exercise.
2023-11-27 09:00:02 +0000 UTC View PostDintober is upon us.
I took this opportunity to take a break from my shadow of the colossus scene. Stylized shape language combined with simple materials. Its a fun exercise.
An interesting conversation as well as portfolio review. The topics covered in its entirety made me want to post it here as well.
2023-11-09 07:01:43 +0000 UTC View Post2 hours of feedback with you guys on stream! :)
2023-10-21 09:00:02 +0000 UTC View PostI don't normally post these in here as you can find them on the YouTube channel
https://www.youtube.com/@TheDiNustyEmpire/
I thought this was quite an interesting one since were talking more about growing past senior.
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Start working on the arch area for the side bay areas. Planning out what will be using trimsheets and what will be uniquely sculpted.
2023-10-16 08:00:01 +0000 UTC View PostUsing modeling tools to blockout the space on the floor. Also made a second floor piece with trimsheets and mesh displacement.
2023-10-12 08:00:03 +0000 UTC View PostSorting out the 10m floor pieces using trimsheets and nanite displacement.
2023-10-09 08:00:03 +0000 UTC View PostLets refine those masks! lots of time in substance painter this time around.
2023-09-23 07:59:00 +0000 UTC View PostSpent some time sculpting one of the few parts that will be sculpted above in the ceiling circle opening
2023-09-09 07:59:01 +0000 UTC View PostWere just focusing on the ceiling circle opening and making it to a existing trim sheet.
2023-09-02 07:59:00 +0000 UTC View PostLets take care of the stairs to at least the first pass. From there were gonna start looking at the ceiling opening
2023-08-26 07:59:01 +0000 UTC View PostMade our own custom lily pads from existing Megascans. Also started looking at issues with the scene like no material AO and masks that are missing.
Stairs have almost taken shape! time for rubble and lilipads
2023-08-07 08:00:02 +0000 UTC View PostDecided its time to work on the stairs that will dip into the water.
2023-08-03 08:00:02 +0000 UTC View PostSorting out some of the ceiling details
2023-07-31 08:00:02 +0000 UTC View PostPlanning out our sequences for the animated part of the scene. figuring out what we do for the shots in motion. finish out with details on the side areas with more rubble and PCG basic scattering.
2023-07-27 08:00:02 +0000 UTC View PostLets make some rubble piles. We will make the dirt from scratch inside of just unreal. We will use existing stones to just sort out the weight of the piles.
2023-07-24 08:00:01 +0000 UTC View PostStatue Parts modeled and a bit of zbrush.
2023-07-20 08:00:02 +0000 UTC View PostLets sort out the ceilings. trying to figure out how we make them in a modular way.
2023-07-13 08:00:02 +0000 UTC View PostBuilding out the side stalls that hold the statues. The big picture is starting to take shape!
2023-07-10 08:00:02 +0000 UTC View PostContinuing on the sword and then figuring out what we need to hit next.
2023-07-07 08:00:02 +0000 UTC View PostWEEK 17 / Part 1 / 2023
Finally building out the meshes for the shape above the alter. this thing is huge! I think its actually a sword! Starting at the bottom and we will work our way up!
Building out the rest of the arch wall. We try out displacing on that mesh to see if that works. Looks alright.
2023-06-30 08:00:02 +0000 UTC View PostWEEK 16 / Part 1 / 2023
Sculpting some arches for the main wall behind the alter.
2023-06-27 08:01:00 +0000 UTC View Post