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Ben from gumroad

Ben

gumroad


Ben posts

Mimic Effects V4 (Blender 4.3 Update)

Ben post Mimic Effects V4 (Blender 4.3 Update) from gumroad

A Mimic effect made using Blender 3.4

This includes the spike and tendril variations, which are both controlled by geometry node modifiers.

The tendril variation has fully procedural tendril animation which is controlled by its location.

The spike variation is controlled using an armature, which is more cont...

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Particle Trails (Blender 3.4 Buffer Hack)

Ben post Particle Trails (Blender 3.4 Buffer Hack) from gumroad

This is trail/simulation hack for Blender 3.4. This uses a dependency loop between two objects in order to make dynamic effects over time.

The trails are pieces of geometry that interpolate between the particle sim's positions over time.

The simulation hack is very buggy. It updates every time the object does, n...

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Realtime Material Pack V2

Ben post Realtime Material Pack V2 from gumroad

Please use Blender 3.3 for the product to work properly

This material pack is an assortment of various shaders I have made over the last few months, along with some useful nodegroups like tri-planar mapping. These materials are made to be efficient enough for realtime workflows in Eevee, but without compromising quality...

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Hallway Warp Demo

Ben post Hallway Warp Demo from gumroad

Hallway Warping made using image reprojection and a wave modifier


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Shortest Paths Demo (Blender 3.3)

Ben post Shortest Paths Demo (Blender 3.3) from gumroad

A demo of the new shortest paths nodes.

This will only work in Blender 3.3+!!!



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Wormhole Traversal V2

Ben post Wormhole Traversal V2 from gumroad

A wormhole traversal effect made using Blender shader nodes. This uses the refraction shader to warp the world HDRI.

This uses the Eevee Render engine.

This will work in Blender 3.0+

Wormhole Effect Close-up

Ben post Wormhole Effect Close-up from gumroad

A wormhole effect made with Blender's shader nodes. This uses the refraction shader to warp the world HDRI. This will work in Blender 3.0+

Parallax Headlight Shader

Ben post Parallax Headlight Shader from gumroad


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Recursive Subdivision Shader (Blender)

Ben post Recursive Subdivision Shader (Blender) from gumroad

A simple recursive subdivision shader.

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Fabric Formation Shader (Blender 3.2+)

Ben post Fabric Formation Shader (Blender 3.2+) from gumroad

Using some shader math, any fabric object can be materialized in a spectacular fashion.

This effect works in both the Cycles and Eevee render engines.

Shader Nanotech Effect (Blender 2.8+)

Ben post Shader Nanotech Effect (Blender 2.8+) from gumroad

Using procedural materials, any object can be formed using liquid nanotech. This effect works in realtime in the Eevee render engine, but it also works in Cycles as well. To control the effect, animate the object "Control Empty" because the effect works according to the proximity from that object.

Please keep in mind th...

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Geo Nodes Lego Assembly

Ben post Geo Nodes Lego Assembly from gumroad

Lego pieces that can be dynamically assembled using Blender 3.2+ Geometrynodes.

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Realtime Shader Displacement for Eevee (V4)

Ben post Realtime Shader Displacement for Eevee (V4) from gumroad

The file has a few objects with the effect ready to go, but you can copy the modifiers/shaders to any object. Please be aware of the objects poly count, as it is arrayed several times.

Using a geometrynodes and a nodegroup, realtime shader displacement in Eevee is now possible. By layering a mesh repeatedly, the tex...

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Geometrynodes Raycaster (Blender 3.2)

Ben post Geometrynodes Raycaster (Blender 3.2) from gumroad

A multi-bounce raycaster made using Geometrynodes in Blender 3.2.

This will use the vertices of a mesh/curve to create a ray in the direction of the object's normal data.

*This will only work in Blender 3.2+*

Rolling Rock Wall 3.0

Ben post Rolling Rock Wall  3.0 from gumroad

A procedurally generated rock wall that can be rolled up like a carpet. This will work in any version of Blender that is above 3.1.

<...

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Geometrynodes Curve Flow

Ben post Geometrynodes Curve Flow from gumroad


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Happy Spinny Cube Animation

Ben post Happy Spinny Cube Animation from gumroad

The complete file for the Happy Spinny Cube Animation.

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Procedural Fish Animation (3.0)

Ben post Procedural Fish Animation (3.0) from gumroad

A fish that is procedurally animated using Blender 3.0 geometrynodes. It looks simulated, but it is all predetermined procedurally.

This is a proof of concept project.

Endless Flower Effect

Ben post Endless Flower Effect from gumroad

Endless and looping flower blooming effect made in Blender 3.0 Geometrynodes.

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Lighting Setup Generator V2

Ben post Lighting Setup Generator V2 from gumroad

Lighting setup generator made in collaboration with LeoBRSL. It uses Blender 3.0 geometrynodes to generate a unique lighting setup using lights from a customizable collection.

Procedural Matrix Shader (Blender 2.8+)

Ben post Procedural Matrix Shader (Blender 2.8+) from gumroad

A shader that resembles matric code. It is entirely procedural and does not need UV maps. Settings are inside the nodegroup so it will be in sync if used with multiple materials.

Texture CableGen (Free Version)

Ben post Texture CableGen (Free Version) from gumroad

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Procedural Iris V2

Ben post Procedural Iris V2 from gumroad

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Realtime Smoke Effects Pack 1 (Blender 2.8+/Eevee)

Three effects that look like simulations, but are procedural and run in realtime.

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